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Statistics

Cloud Computing Statistics By Market Forecast, Revenue, Data Centres and Usage

Saisuman RevankarBy Saisuman RevankarJanuary 24, 2025No Comments12 Mins Read
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Cloud Computing Statistics

Introduction

Contents

  • Introduction
  • Editor’s Choice
  • What is Cloud Computing?
  • General Cloud Computing Statistics
  • Cloud Computing Market Forecast Statistics
  • Cloud Computing Revenue Statistics
  • Cloud Gaming Statistics
  • Cloud Computing Data Centres Statistics
  • Cloud Computing Usage Statistics
  • Conclusion

Cloud Computing Statistics: Cloud computing allows people to access data and applications over the internet, using virtual technology to create, set up, and adjust apps. The industry has grown quickly, and it’s expected to make $623 billion by 2023, with a growth rate of 18.9% per year. Also, 81% of companies have either already set up or are planning a multi-cloud strategy.

Companies keep and process customer data on cloud servers. Many teams work from different locations using cloud software like Salesforce, Zoom, and Slack.

Let’s take a look at some interesting Cloud Computing Statistics and numbers to understand how much progress has been made.

Editor’s Choice

  • In 2023, cloud computing made up more than 50% of the budgets for Chief Technology Officers (CTOs).
  • Global spending on public cloud services by users reached over $599 billion in 2023, up from $421 billion in 2021. The biggest portion of this spending was on SaaS, PaaS, and IaaS.
  • 96% of companies faced significant challenges when trying to implement cloud technology.
  • Cloud Computing Statistics stated that almost 71% of IT leaders believe their companies will increase their cloud spending in the coming years.
  • About 50% of businesses find it difficult to keep their cloud costs under control.
  • Despite the enthusiasm for cloud investment, 42% of Chief Information Officers (CIOs) say that dealing with cloud waste is their top challenge.
  • The cloud apps market is worth over $150 billion.
  • By 2025, 200 ZB of data will be stored in the cloud.
  • Cloud Computing Statistics state that nearly 60% of the world’s business data is kept in the cloud.
  • Cloud data centres make up 3% of the world’s total energy use.
  • Cloud infrastructure services bring in about $178 billion in revenue every year.
  • Cloud Computing Statistics stated that almost 90% of large companies use a multi-cloud setup.
  • Businesses use an average of 2.6 public clouds and 2.7 private clouds.

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What is Cloud Computing?

Cloud computing is a game-changing technology that lets people and businesses access different computing resources and services through the Internet. Instead of relying only on local devices and software, it uses remote servers in data centres to provide instant access to things like virtual machines, storage, databases, networking, and applications.

(Source: flexera.com)

This system removes the need for users to buy and manage physical equipment, as the cloud service provider takes care of things like hardware maintenance, updates, and scaling. Cloud computing offers many advantages, such as flexibility, easy scaling, saving money, and less complicated operations.

Cloud computing has changed industries by allowing businesses to quickly set up and grow applications, access data from anywhere, work remotely and innovate faster. It has become an essential tool for startups, large companies, and individuals, driving digital change and reshaping how technology is used and delivered.

General Cloud Computing Statistics

  • The global cloud computing market is expected to reach over $1 trillion by 2028.
  • More than 20% of businesses say they don’t fully know how much their cloud services are costing them.
  • Cloud bills can include hundreds of millions or even billions of data entries.
  • Amazon’s Cost & Usage Report is so big that it can’t be opened in Excel all at once. Instead, it is divided into multiple files, making it hard to understand.
  • Cloud Computing Statistics stated that almost 97% of enterprise cloud applications are not officially approved because teams or employees buy new tools on their own.

(Source: statista.com)

  • Updating and integrating apps with public cloud services is a top priority for the next three years.
  • Moving to the public cloud can reduce your Total Cost of Ownership (TCO) by up to 40%.
  • Cloud Computing Statistics stated that nearly 80% of organizations use multiple public or private clouds.
  • The world creates 2.5 quintillion bytes of data every day.
  • Forbes Global has made over $3 trillion in earnings before interest, taxes, depreciation, and amortization.
  • The factors driving the growth of public cloud computing have increased by 23.8%.
  • AWS leads the market with 32% of the cloud market share.
  • By 2025, it’s estimated that 85% of companies will adopt a cloud-first strategy.
  • 73% of the insurance industry uses hybrid cloud systems.
  • The global cloud computing market was valued at $331 billion and is expected to grow by 23%.
  • 97% of IT leaders plan to expand their cloud systems.
  • Only 11% of organizations have encrypted 81-100% of their sensitive data in the cloud.
  • Cloud Computing Statistics stated that around 94% of businesses around the world use cloud computing in their operations.
  • Spending on public cloud services by end-users is expected to rise by 20.7% worldwide.
  • By the start of 2023, Amazon, Microsoft, and Google together held 66% of the cloud market.
  • The cloud market is expected to grow to $376.36 billion by 2029.
  • By 2025, it’s estimated that the world will store 200 zettabytes (or 2 billion terabytes) of data in the cloud.
  • On average, cloud users spend about $400 each month for a single server, while hosting their entire back-office infrastructure costs around $15,000 per month.

Cloud Computing Market Forecast Statistics

  • The cloud computing market is expected to reach $1.25 trillion by 2028, growing at an average rate of 17.6% each year from 2021 to 2028.
  • Many businesses are adopting multi-cloud strategies to avoid relying on just one provider. Currently, 92% of companies are using this approach, up from 81% last year.
  • Edge computing, which processes data closer to where it is generated, is expected to rise from $3.6 billion in 2020 to $15.7 billion by 2025, with a yearly growth of 34.1%.
  • The hybrid cloud market, which combines both public and private cloud systems, is forecast to grow from $44.6 billion in 2020 to $128.01 billion by 2025, with a growth rate of 23.3% per year.
  • Cloud providers are offering specialized solutions for different sectors, such as healthcare and finance, to meet industry-specific needs.
  • As more businesses move to the cloud, protecting data is becoming a top priority. Cloud providers are improving security features like encryption and threat detection.
  • Serverless computing, which allows businesses to avoid managing their infrastructure, is expected to grow from $3.3 billion in 2020 to $14.1 billion by 2025, with an annual growth rate of 33.4%.

Cloud_Computing_Market

(Source: thebusinessresearchcompany.com)

  • More companies are using cloud-based tools for AI (artificial intelligence) and ML (machine learning). The AI market is projected to grow from $37.5 billion in 2020 to $97.9 billion by 2023, growing at 17.1% per year.
  • Quantum computing, which uses advanced physics to solve complex problems, is expected to grow from $472 million in 2021 to $1.7 billion by 2026, with a growth rate of 29.04% annually.
  • As businesses become more aware of their environmental impact, green computing is gaining traction. Cloud providers are investing in renewable energy and energy-efficient data centres to reduce their carbon footprint.

Cloud Computing Revenue Statistics

  • Cloud Computing Statistics state that almost 80% of businesses spend more than $1 million on cloud services each year.
  • Specifically, 37% of companies spend over $12 million annually on the cloud.
  • The revenue from public cloud services grew by 21% in 2022, reaching a total of $544 billion.
  • The revenue for Infrastructure-as-a-Service (IaaS) and Platform-as-a-Service (PaaS) grew by 29% in 2022, totalling $195 billion.
  • The Software-as-a-Service (SaaS) segment made up 55% of the total cloud revenue in 2022.
  • Private cloud services accounted for 47% of cloud revenue in 2022.
  • North America was responsible for more than 40% of the global cloud revenue in 2022.

(Source: statista.com)

  • Cloud Computing Statistics stated that the global cloud computing market is expected to reach over $1.6 trillion by 2030.
  • The Asia-Pacific region (excluding China) represents 14% of the total global cloud spending. This region’s cloud spending is predicted to hit about $200 billion by 2024.
  • The table below shows the forecasted global spending on public cloud services from 2023 to 2025.
Cloud Computing Type 2023 (millions) 2024 (millions) 2025 (millions)
Cloud System Infrastructure Services (IaaS) $114,786 $150,310

$195,446

Cloud Management and Security Services

$34,487 $42,401 $51,871
Cloud Desktop-as-a-Service (DaaS) $2,525 $3,122

$3,535

Cloud Business Process Services (BPaaS)

$59,861 $65,240 $71,063
Cloud Application Services (SaaS) $167,342 $197,288

$232,296

Cloud Application Infrastructure Services (PaaS)

$111,976 $138,962 $170,355
Total Market $490,977 $597,325

$724,566

  • According to the latest forecast from Gartner, Inc., global spending on public cloud services is expected to rise by 21.7% in 2023, reaching $597.3 billion.
  • The IaaS (Infrastructure-as-a-Service) sector is predicted to see the biggest jump in spending, with a 30.9% increase in 2023.
  • Next in line is PaaS (Platform-as-a-Service), which is expected to grow by 24.1%.

Cloud Gaming Statistics

  • Cloud Computing Statistics stated that the cloud gaming market is expected to grow from $585 million in 2020 to more than $200 billion by 2023.
  • In 2020, more than two-thirds of the cloud gaming revenue is expected to come from North America (39%) and Europe (29%).
  • By 2027, the global cloud gaming market is expected to reach $7.24 billion, growing at a rate of 47.9% annually.

total-number-of-cloud-gamer-worldwide-2015-to-2023

(Reference: financesonline.com)

  • In 2023, 74% of the revenue came from in-game purchases (mainly through mobile), followed by:
    1. 12% from digital full-game sales
    2. 9% from boxed full-game sales
    3. 4% from console subscriptions.
  • Cloud Computing Statistics stated that due to lockdowns, the mobile gaming industry earned $77.2 billion in 2020, which is a 13.3% increase compared to the previous year.
  • The in-game advertising market was predicted to hit $77.2 billion in 2020.

worldwide-cloud-gaming-market-revenues-forecast

(Reference: financesonline.com)

  • As expected, the Asia-Pacific region had the largest number of gamers in 2020, with 1.4 billion players.
  • The number of mobile gamers is likely to keep growing because there are expected to be around 4.1 billion smartphone users by 2023.
  • Apple’s App Store was predicted to earn about $38.8 billion from mobile games in 2020, which is about half of the total global revenue.

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Cloud Computing Data Centres Statistics

Cloud Computing Statistics estimates that by 2025, the world will store 200 zettabytes of data. This data will be stored in several places, including:

  • Private and public IT systems
  • Utility infrastructures
  • Cloud data centres
  • Personal devices like smartphones, PCs, tablets, laptops, and IoT devices

By 2025, around 100 zettabytes of this data will be in public clouds owned by:

  • Social media companies
  • Vendors
  • Government-owned clouds
  • Private clouds by businesses
  • Cloud storage providers

Cloud-Ecosystem-Growth

(Source: communicationstoday.co.in)

  • This will make up about 50% of all data globally, a large increase from the 25% stored in the cloud in 2015.
  • It’s predicted that by the end of 2029, 90% of the global population aged six and older—about 7.5 billion people—will be creating data online.
  • As of January 2023, there were almost 8,000 data centres worldwide, spread across 110 countries. Here’s how they are distributed:
  1. US – 33%
  2. UK – 5.7%
  3. Germany – 5.5%
  4. China – 5.2%
  5. Canada – 3.3%
  6. The Netherlands – 3.4%
  • Importantly, 77% of these data centres are in OECD member countries, and about 64% are in NATO member countries.

Cloud Computing Usage Statistics

  • Cloud Computing Statistics stated that 71% of people in the U.S. use cloud storage services like Dropbox or iCloud.
  • Recent trends show that most Americans use some form of cloud storage for personal use. The most commonly used services are Google One/Drive (used by 40% of people), followed by iCloud (33%), and Microsoft OneDrive (20%).

most-popular-cloud-storage-services-in-the-us

(Source: 99firms.com)

  • Cloud Computing Statistics stated that Google Drive is the most popular cloud storage service worldwide, based on the number of users.
  • Dropbox ranks second with 66.2% of users, followed by OneDrive at 39.35% and iCloud at 38.89%. Other smaller services include MEGA with 5.09%, Box at 4.17%, and pCloud at 1.39%.

most-used-cloud-storage-services-globally

(Source: 99firms.com)

  • As more people use cloud storage, they find different ways to use it. The most common reason is to store photos.
  • Cloud Computing Statistics stated that nearly 53% of users save their backups in the cloud.
  • 41% use it for music and videos, while 35% store work documents. 27% keep their passwords in the cloud, and 18% store financial information there, according to cloud computing statistics.
  • More and more data is being stored on the cloud, but security remains a big issue. 32% of companies think they should protect their data, while 35% believe it’s the cloud provider’s responsibility. 23% consider security when choosing a provider.
  • Many apps are now being created to run directly on cloud infrastructure, instead of being installed on regular systems. These cloud-native apps allow businesses to grow quickly. Many of these apps are now being used more in production.
  • Cloud Computing Statistics stated that almost 77% of IT leaders plan to use open-source code more often. Open-source apps let developers modify and share the code easily. This makes it easier to transfer data across different cloud systems, improving cloud migrations.

leading-drivers-of-cloud-adoption

(Source: 99firms.com)

  • On average, employees use 36 different cloud services at work. Businesses use about 210 different collaboration tools in the cloud. Cloud computing is mainly used for teamwork and collaboration in most companies.
  • The main reason companies move to the cloud is to make their services faster. 71% of businesses want faster performance. Other reasons include more flexibility (63%) and better customer service (57%). Bigger companies want flexibility and cost savings, while smaller companies focus on keeping their business running smoothly.

Conclusion

As we rely more on cloud computing, it’s important to stay updated on cloud security. Keeping track of the latest trends not only increases our knowledge but also helps us apply the best security measures. The success of businesses depends on the safety and integrity of their data, and cloud security is key to making sure that’s protected. We hope these Cloud Computing Statistics give you useful insights into how cloud security is doing today.

By staying informed and using the best solutions from cloud security providers, we can all work towards a future where cloud technology can boost our business without putting security at risk.

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Saisuman Revankar
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Saisuman is a talented content writer with a keen interest in mobile tech, new gadgets, law, and science. She writes articles for websites and newsletters, conducting thorough research for medical professionals. Fluent in five languages, her love for reading and languages led her to a writing career. With a Master’s in Business Administration focusing on Human Resources, Saisuman has worked in HR and with a French international company. In her free time, she enjoys traveling and singing classical songs. At Coolest Gadgets, Saisuman reviews gadgets and analyzes their statistics, making complex information easy for readers to understand.

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